Since gaming is gaining more and more audience each day, it is a huge market for potential income for many people. For creating a profitable game, you need to study your target market, create engaging gameplay and strategically convert it to accuracy. There are many software packages that help create a realistic game. In order to learn how to develop a 3D game successfully, you as a developer need to gain some knowledge to start creating your own game.
First of all, you must have a great idea that makes your game engaging and addictive among players. It is a common way to improvise an existing idea to create your game. It is also important to have a story behind your game. The player is more willing to continue playing a game with an ending instead of playing a game without any purpose. Your game should be easy and fun with a gradually increasing difficulty level. Also, players tend to lose interest in lengthy games. To keep them engaged, create short levels with a lot of unlockable content. In the long run, you can retain users with frequent updates and freebies on holidays and occasions.
First step of 3D game development
The game design is a very crucial case in developing the process. Good game design should consider the story direction of the game, the characters, and the final appearance. The game design is the factor that differentiates one game from its competitors and gains player’s attention to play that game instead of other companies’ similar games. Game designs are varied from a simple flat design to a 3D layout. Always ensure to keep design weight minimal while ensuring good user experience.
Another decision you as a developer have to make is to choose the way your game is going to profit you. Whether it has in-app purchases or there might be Ads in the game. You can add a premium version and activate some feature just by payment.
Then you have to decide which platform you wish to launch your game with. The decision is based on how much you want to invest on developing your app and what is your target market. You have to focus on the OS which has the most profitable players. If you have the idea of spreading your market across multiple platforms then you have to develop the game for more than one mobile OS.
Choosing the best technology is an important issue. Once you have your game idea the next step involves development. Here you will decide upon the main design tools to use and the type of game you need to develop. You will need to make a choice between these 3 types of development processes of Native, HTML5, and Hybrid. Or you can go for mobile game development kits that can create cross-platform mobile games without the need for excessive coding and they run smoothly on any platform. These tools speed up the development process and enable cost-effective development.
The next step is to choose the programming language you want to use. While there are thousands of programming languages, game developers use only a handful of them. Since C++ is a high-level language that will teach you the basics of object-oriented programming, it’s a good idea to learn it. It is also the language used to build the biggest console and Windows games. C++ is complemented by C in these games and assembly languages for creating low-level engine modules. Scripts like Python, Lua, UnrealScript, or some in-house scripts will thread through the code. Plus, shader code for graphics uses OpenGL or a similar framework. C#, on the other hand, is like running a car on automatic. In a game engine like Unity, C# is the language that you code in, but the engine has C++ at its core. In a sense, you have to work within the framework, using the components that have been created for you. So, using a game engine can be limiting in a way, since all games on the engine will look and feel similar. Game programmers also commonly use Java, because Java supports multithreading and sockets. Multithreading uses less memory and makes the most of available CPU, without blocking the user out when heavy processes are running in the background. Sockets help in building multiplayer games. Plus, Java runs on a virtual machine, so your game will be easier to distribute.
The real act of making a game
The act of making a game varies depending on whether a game is 3D or 2D. 3D games rely on models, 3D shapes designed on the computer, whereas 2D games rely on sprites, 2D drawings on a flat surface. As an example, 3D models can be compared to sculptures whereas 2D sprites are similar to flat drawings. Since it requires more art assets, 3D game production takes significantly more time than 2D game production. One of the most apparent differences between 2D and 3D games is their visual quality. Although 2D games oftentimes demonstrate excellent artistic design, 3D games are better at simulating reality. As a result, many games that strive for realistic visuals choose a 3D game engine. Most 3D games are created using middleware software to speed up production. These packages have rendering, texture mapping, and special effects functions. Determine the type of 3D game you want to create, such as a shooter game or race game. Some game development packages include templates for certain game types. Decide if the game will be single or multi-player. Purchase computer game development software, such as 3D Gamestudio, 3D Adventure Studio, and 3D Cake Walk. Look for a package that includes a model/terrain editor, level editor, script editor and debugger. Plan out the design of the game. This includes outdoor or indoor spaces for players to move around in. Use level design tools to create different levels. Specify details in the game, including enemies, weapons, health, and objects a player can pick up. Create realism with artwork, graphic textures, sound, music, and lighting. Some packages include a collection of artwork and textures. Add scripting to determine what happens when a player triggers certain events. This includes interactions with non-player characters, such as fighting and dialog. Test the game to work out the bugs. Make sure the player experience is unimpeded from start to finish.